Domino is the name of a game where players place dominoes on their ends in long lines. When the first one is tipped over, it causes all the others to tip and fall, forming intricate designs. The idea behind the domino effect is that one small action can have larger consequences, and is a popular metaphor for the impact of a person’s actions. This concept is also relevant to learning. Some learning challenges can impact students in the same way that a single domino can cause an entire line to fall. The impact of these learning difficulties can be difficult to recognize, especially when compensating for them with other skills. This can become a vicious cycle that leads to a lack of progress in the skill they need to learn.
The name domino may refer to:
The word “domino” is the Italian word for “flip.” A domino is a tile that has a number of pips, or dots, on it, and is usually divided into two squares by a line or ridge. The dominoes have identifying marks on one side, and the other is blank or identically patterned. One of the earliest recorded uses of the term dominoes in English and French was in reference to a hooded cloak worn together with a mask during carnival season or at a masquerade. The earlier sense of the word also referred to a cape worn by a priest over his surplice.
In writing, the word domino has come to mean something that is simple and logical. For example, if you write an action scene in your novel and then have the heroine do something completely out of character that doesn’t make any sense, then you have fallen into the trap of a “domino effect.”
A popular game for adults and children alike is to build intricate designs with dominoes. This can be done by placing them on the ends of long rows and tying them together. This is a great activity for families to enjoy together, and can be very educational. Dominoes can be stacked in straight lines, in curved rows, or in grids that form pictures. You can even use them to create 3D structures like towers and pyramids.
In the comics, the mutant named Domino is a skilled mercenary who worked with the X-Men and other superheroes in the past. She is a member of the mercenary group Six Pack and was previously partnered with the time-traveling mutant Cable. Domino is able to generate a psionic aura that alters probabilities and can result in improbable luck for her, including good fortune like making an enemy’s equipment malfunction or hitting the button that shuts down an overloading machine.
Domino is an important part of the X-Men and has fought alongside her teammates on many occasions. When the emotion-manipulating villain Psycho-Man kidnapped her and forced her to attack Copycat, Domino resented the other mutant for a while. However, she rejoined X-Force after Pete Wisdom offered to turn it into a proactive black ops team. Later, she was possessed by the undying alien Aentaeros and forced to kill her partner Semijan, but regained her fighting prowess through alien technology grafts.